Throwing Axe can no longer roll the Fire Bullet affix.Medusa Head deals more damage and bumps further.Īdded a long cooldown when the Cat is killed by the Queen.Holy Water has a bigger vertical hitbox, and the flame now deals damage.Its cooldown now starts upon its destruction. Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to "catch it" (i.e., trigger the crit).Alucard's Shield has better parry windows, and the whole combo will now crit after a parry.Bible is now considered to be a heavy weapon.The ghosts gathered by Death's Scythe now have a slightly smaller explosion radius. Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.Whip Sword - Whip Form now passes through shields.Dead Inside: Doubles your life but prevents ALL healing sources.Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.The cap has been removed, but it’s less effective as you get closer to max health. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. Necromancy: Also now grants recovery instead of healing.What Doesn't Kill You: Now grants recovery instead of healing. ![]() ![]() Berserker: Can now stack, and renders you immune to stuns.Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore.It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack. Added a Training Dummy for DPS calculation. Changed the UI to select mobs to a grid-based one. Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights) Added the Return to Castlevania Bosses. Added a bunch of different traps to the mob rooms. Added the mini-bosses to the mob spawners New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. New UI to choose a certain number of scrolls New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness. Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as: The 3 Bosses from Return to Castlevania are now accessible in Boss Rush. New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run. Also tracks your previous bests and compares them! Throws your enemies upwards, and deals critical damage to airborne mobs!įind her in the Tailor's Room, and talk to her to freely change the look of your head.Īctivate it to track and display the completion time of each biome. Game + all three DLCs - $21.49 (for two weeks from launch)ĭLC bundle - $9.99 (for two weeks from launch)Īll of these deals can be picked up via your gaming platform’s digital storefront.Instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage. If you’re new to Dead Cells or are just looking for a good deal, here are your options: Aside from that, players can expect hidden treasure, side quests, new outfits, and even an entirely new ending as well! ![]() You’ll also come across new weapons in this expansion as well as a new Hand Hook to toss enemies around with. The Leghugger, is the new, evolving, summonable creature that feasts on your enemies as it attacks and eventually matures into its adult form. To help you along your quest off of the island, you’ll also find a new evolving pet. ![]() She can even slice your screen into pieces. She adapts to her enemy’s tactics depending on their strategy and uses their own tricks against them. Of course, besides the biomes, there’s the epic new boss! Aptly called, The Queen, she is touted as being unlike any boss we’ve seen so far. Ever want to fend off enemies while climbing up as fast as you can whilst flames rise below you? You will! Players will journey through The Infested Shipwreck and The Lighthouse two distinct biomes that offer aspects brand new to Dead Cells. Where the game’s first bit of DLC, The Bad Seed and Fatal Falls started the Beheaded’s next journey to find a way off of the island, this last chapter will tie up the new storyline in a big way. This new expansion offers formidable enemies and a new boss along with new challenges and biomes. Titled Dead Cells: The Queen and the Sea, the DLC serves as the epic conclusion to the story introduced by the first of the three DLCs. Yesterday marked the release of the third piece of DLC for Motion Twin and Evil Empire’s 2018 rogue-lite Metroidvania title, Dead Cells.
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