![]() ![]() It’s because of this new vision with each game that I’m always excited to see what SIGONO is going to do next with the franchise, and while they’ve stripped down a lot of the gameplay elements compared to The Day We Found Earth and Rocket of Whispers, they were able to put their core strength and everything they had into providing one of the most immersive and captivating stories I’ve experience in a long time, if not ever, and certainly for the OPUS series so far. OPUS: Echoes of Starsong does a lot of things different from its predecessors, though once again it’s worth mentioning that while they share the name, they’re not necessarily direct sequels to each other. Now comes along OPUS: Echoes of Starsong, which is once again vastly different from the other two entries in the series they’ve produced, but the gap in time and growth within the studio is put on display in such a way that the game is not only the best of an increasingly joyful series so far, but could easily be considered one of the most stunning, emotionally-driven, and unique visual novels of all time. The ambition for SIGONO was clearly to push their talents forward while still being able to tell this extremely palpable and moving story, and they excelled once again. Roughly a year later and not long after its PC release, the developer brought us a follow-up of sorts (though not a direct sequel) with OPUS: Rocket of Whispers, which was more of an atmospheric point-and-click experience where you’d look through a telescope and locate different planets utilizing and coordinates and data you had at your disposal. OPUS: The Day We Found Earth introduced me to the wonderfully talented SIGONO and the studio’s clear ambition to tell stories in a way that was equal parts refreshing, wholesome, and evocative.
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